Sunday 28 June 2015



Project 3

Mash-up

Artistic simulation of hair would be a dramatic piece of work if I can believe that techno-jumble. We’ll be able to combine academic knowledge from straight to curly and an enormous number of developmental aspects of play with the brick itself.
Moving from shock to awe we impose an upper limit on the stretch whose proportions are vaguely neo-classical. Forces can cause instabilities but at the same time will be an educational and inspirational experience among the mass entrants.
Initially designed to deal with the challenges of the buildings that now populate the site, we apply the same smoothing to the place where people can enjoy a dramatic piece of work.
An environmental marvel, an abstraction and condensation; woven into the situation in order to produce a plausible, visually appealing result.






References
Betsky, Aaron. Architect Magazine. 22 June 2015. http://www.architectmagazine.com/design/buildings/guggenheim-finalists-meh_o (accessed June 23, 2015).
Pixar. Pixar Grapics Technologies. 2015. http://graphics.pixar.com/library/CurlyHairB/paper.pdf (accessed May 15, 2015).
Trangbæk, Roar Rude. LEGO About Us. 28 February 2013. http://www.lego.com/en-us/aboutus/news-room/2013/february/lego-house (accessed May 15, 2015).

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